# Notes for Using Portalgraph with URP

## \*Important Notice

**Portalgraph doesn't support URP in Unity 2023 and Unity 6. Please wait for a little.**

When using Portalgraph with the Universal Render Pipeline (URP), follow these steps to enable anaglyph rendering:

Select the **Universal Render Pipeline Asset** you are using (typically located at`Assets/Settings/URP-HighFidelity`).\
In the Inspector, set **Anaglyph Universal Renderer Data** (`Assets/Portalgraph/Settings/Anaglyph Universal Renderer Data`) as the second item in the **Renderer List**.

<figure><img src="https://1057988615-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FR4jDeJrvuIogaygztZi7%2Fuploads%2FpR2BscqOiDlytqgYkJvD%2Fimage%20(14).png?alt=media&#x26;token=2d475186-5017-4db4-a8de-ec9f8e44931f" alt=""><figcaption></figcaption></figure>

You can confirm which **Universal Render Pipeline Asset** is in use by checking the **Graphics** tab in the **Project Settings**.

<figure><img src="https://1057988615-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FR4jDeJrvuIogaygztZi7%2Fuploads%2FNIJrzJjfcXk3t0qbvJXQ%2Fimage%20(15).png?alt=media&#x26;token=524108e9-88c8-4ede-8d4d-f4705309974d" alt=""><figcaption></figcaption></figure>
