How to Use a 3D Projector with Portalgraph
This guide explains the setup process for using a 3D projector or similar device connected to your PC with Portalgraph.
Last updated
This guide explains the setup process for using a 3D projector or similar device connected to your PC with Portalgraph.
Last updated
While running a Portalgraph application, press the F12 key to open the settings menu.
Enter the number of views you want to display in the View Count on the right side, then input the screen number where you’d like the Portalgraph display to appear in the Screen field.
If you want to display content in only a part of the screen, specify Offset and Scale values. Set the offset by considering the bottom-left as (0,0) and the top-right as (1,1), and scale from 0 to 1 (similar to Unity’s camera viewport settings).
Click Apply to save these settings—changes won’t take effect without clicking Apply. If you change the screen you’re using, you’ll need to restart the application.
Advanced Tip You can specify the same screen for multiple views and divide the screen by adjusting the offset and scale for each view.
Example:
In this example, each view will be displayed in specific sections of screen 2: the top-left, top-right, and bottom-left.
Click Next to proceed to the calibration screen for each view.
From the 3D dropdown menu, select the 3D format that matches your projector or display device:
Side-By-Side: Left-right split 3D
Top-And-Bottom: Top-bottom split 3D
Anaglyph: Red-blue 3D glasses; you can select the color separation method from the dropdown on the right.
No 3D: Disables 3D output
2 outputs: Outputs separate left and right eye images to two video outputs. The current screen will display the left-eye image, while the right-eye image will be sent to the screen selected from the Sub-Screen dropdown.