Notes for Using Portalgraph with URP
Last updated
Last updated
When using Portalgraph with the Universal Render Pipeline (URP), follow these steps to enable anaglyph rendering:
Select the Universal Render Pipeline Asset you are using (typically located atAssets/Settings/URP-HighFidelity
).
In the Inspector, set Anaglyph Universal Renderer Data (Assets/Portalgraph/Settings/Anaglyph Universal Renderer Data
) as the second item in the Renderer List.
You can confirm which Universal Render Pipeline Asset is in use by checking the Graphics tab in the Project Settings.