Portalgraph Document (EN)
  • What's Portalgraph?
  • Quick Start
    • Portalgraph App Creation Tutorial
    • Using Portalgraph Applications
    • How to Use a 3D Projector with Portalgraph
    • Portalgraph Application Settings Options
    • Camera Tacking Application Settings Options
    • Camera Tracking Setup Guide
    • VIVE Tracker Setup Guide
  • Portalgraph Detail
    • Asset File Structure
    • Settings
    • Tracker App Development Guide
    • Notes for Using Portalgraph with URP
Powered by GitBook
On this page
  1. Portalgraph Detail

Notes for Using Portalgraph with URP

PreviousTracker App Development Guide

Last updated 4 months ago

*Important Notice

Portalgraph doesn't support URP in Unity 2023 and Unity 6. Please wait for a little.

When using Portalgraph with the Universal Render Pipeline (URP), follow these steps to enable anaglyph rendering:

Select the Universal Render Pipeline Asset you are using (typically located atAssets/Settings/URP-HighFidelity). In the Inspector, set Anaglyph Universal Renderer Data (Assets/Portalgraph/Settings/Anaglyph Universal Renderer Data) as the second item in the Renderer List.

You can confirm which Universal Render Pipeline Asset is in use by checking the Graphics tab in the Project Settings.